sx421

New Member
Jun 21, 2022
6
13
I'm seriously considering doing some new work on TF Card Battle. I've got a couple options and I'd like to know what people would be interested in.
A: Just more content added to the HTML version. The easiest thing but the least interesting to me personally.
B: Porting the game over to the The Monster Within engine. Wouldn't be that much work, although has issues with art. I don't know if people really want that over just playing the HTML version though.
C: Make a full-fledged TF Card Battle 2. This would be very far off, I'm talking years from even starting production. But I could start exploring design space and such if people like the idea.
Option 2/B could attract a much wider audience to the game and could lay a foundation for your sequel game in the future. In the process of moving to the new engine, you could add a few token updates - new modifiers, new card set, doesn't necessarily need to be full transformation/class - a few updates would bring people back and make previous players engaged again (assuming they beat the game or saw most of the content in the past). Concerning art, what about a batch workflow to crop all the images and process them through img2img on very low settings? The img2img step to add some faux detail if the problem is a question of resolution on some existing images... much more involved if the source files for the (PS or INDD?) templates no longer exist though.
 

Walland

New Member
Mar 16, 2018
2
0
I’d strongly support whichever option moved closer to making it fully compatible with community-made mods. There’s a lot of love for this game but because of the quirks of its legacy code it’s hard to build on it. If a new or ported version allowed users to import their own images/videos and even implement their own ideas for cards and mechanics, that would be the dream. Afaik despite the popularity of deckbuilding games right now, no-one’s done (or even attempted?) this.
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
830
3,479
I’d strongly support whichever option moved closer to making it fully compatible with community-made mods. There’s a lot of love for this game but because of the quirks of its legacy code it’s hard to build on it. If a new or ported version allowed users to import their own images/videos and even implement their own ideas for cards and mechanics, that would be the dream. Afaik despite the popularity of deckbuilding games right now, no-one’s done (or even attempted?) this.
That would be b/c. For B custom images would be pretty easy to implement, but not custom cards. The way the The Monster Within codebase is set up reading card data off a json or something wouldn't be hard, but it would be pretty confusing for the person modding since I made it with the idea that only I would ever touch the code and make cards.
 

meleaguance

Member
Mar 2, 2021
279
325
If it were more easily moddable, I'd make a gay deck and reverse the transformation so you start off girls and try to transform each other into alpha guys.
 

ninjahedgehog

Member
Oct 23, 2018
279
196
That would be b/c. For B custom images would be pretty easy to implement, but not custom cards. The way the The Monster Within codebase is set up reading card data off a json or something wouldn't be hard, but it would be pretty confusing for the person modding since I made it with the idea that only I would ever touch the code and make cards.
You know ppl would love to try it anyway lol. Don't understimate ppl's ability to make it make sense
 

Thronico

Member
Sep 11, 2017
115
379
That would be b/c. For B custom images would be pretty easy to implement, but not custom cards. The way the The Monster Within codebase is set up reading card data off a json or something wouldn't be hard, but it would be pretty confusing for the person modding since I made it with the idea that only I would ever touch the code and make cards.
Increasing the moddability of this game would likely send it into one hell of a resurgence in popularity. I always come back to this game every now and again, but the lack of modding potential remains to be a massive disappointment for me.

Just look at the insane amount of HTML porn gif games on this site. Streamlining the ability for anyone with the know-how to create new content (decks, interactions, animations, gifs, etc...) should be a no-brainer if you're looking to make ANY improvements to this almost-masterpiece, imo.
 
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