It's more of a question of when as sometimes the order matters based on the various card effects.question is there ever a reason to not play a card in hand?
You can with some card effects and TF traits you buy.I wish we were able to hold cards in our hand like other deck builders.
Depends on the card and situation. Some cards are one-use, some cards may be better played later, and for some bosses, playing certain cards either hurt you or make them stronger.really fun game.
question is there ever a reason to not play a card in hand?
It seems like it gets discarded when you end turn. I wish we were able to hold cards in our hand like other deck builders.
Basically, every turn you draw X amount of cards (the ones on the bottom) that are played for free (save for a few exceptions). The starting cards will usually give you resources to spend on buying new cards (the set of cards on top). As your level of transformation increases, what cards available to purchase start to phase out in favor of increasingly more fetishy cards, which tend to cost more but are also generally more powerful.How the hell do I play this game? The interface is incredibly confusing.
Thank you!Basically, every turn you draw X amount of cards (the ones on the bottom) that are played for free (save for a few exceptions). The starting cards will usually give you resources to spend on buying new cards (the set of cards on top). As your level of transformation increases, what cards available to purchase start to phase out in favor of increasingly more fetishy cards, which tend to cost more but are also generally more powerful.
The goal of the game is to manage your resources, including your deck size and TF level, and build a powerful deck in the first phase that will allow you to defeat the boss in the second phase of each round. You will need to juggle purchasing cards that bring in more resources with cards that will protect you or damage your opponent. You ideally want to get a working deck as fast as possible to keep your hand size and TF level low, but you also can't keep your TF levels too low if you want to access more powerful cards. So you have to take hits and deploy shield cards tactically to farm the cards you want before they get phased out. Some fetishes (thematic deck sets) optimally work in low TF levels and some require you to be quite transformed. The boss fight phase doesn't let you buy cards. You'll have to inflict enough TF damage or deploy enough resources (which will deal minor TF damage to the boss) to defeat them before your own TF caps out.
If you are planning on spending time on this I would ask for TF card battle 2 but I would like to ask how it would be different from tf card battle one. if the answer is "better/more art/images" than I do not think TF Card battle 2 is the answer. I would recommend upgrading the engine so future content additions are easier.I'm seriously considering doing some new work on TF Card Battle. I've got a couple options and I'd like to know what people would be interested in.
A: Just more content added to the HTML version. The easiest thing but the least interesting to me personally.
B: Porting the game over to the The Monster Within engine. Wouldn't be that much work, although has issues with art. I don't know if people really want that over just playing the HTML version though.
C: Make a full-fledged TF Card Battle 2. This would be very far off, I'm talking years from even starting production. But I could start exploring design space and such if people like the idea.
A TF Card Battle 2 in theory would have different mechanics. How different, I don't know at the moment. I don't particularly have many ideas at the moment. But we're talking something that would probably start development around 2027, so there'd be a lot of time to figure that out.If you are planning on spending time on this I would ask for TF card battle 2 but I would like to ask how it would be different from tf card battle one. if the answer is "better/more art/images" than I do not think TF Card battle 2 is the answer. I would recommend upgrading the engine so future content additions are easier.
If there is a plan to change mechanics than I would really like to know what you have planned and if you are interesting in hearing ideas.
I don't really mind playing the html version, so unless you are interested in adding a number of more technically ambitious features (e.g custom window size/placement for the porn GIFs, easier modding tools, etc), I don't know if porting it to a new engine on its own would add much to it.I'm seriously considering doing some new work on TF Card Battle. I've got a couple options and I'd like to know what people would be interested in.
A: Just more content added to the HTML version. The easiest thing but the least interesting to me personally.
B: Porting the game over to the The Monster Within engine. Wouldn't be that much work, although has issues with art. I don't know if people really want that over just playing the HTML version though.
C: Make a full-fledged TF Card Battle 2. This would be very far off, I'm talking years from even starting production. But I could start exploring design space and such if people like the idea.
Prospect of a sequel made me think about TFCB with all own art and the card effects interacting much more with the current state of the player than just playing a same porn gif every time. Not sure if full on playing an animation with the player character as in current tf or having it be reduced to static images, ik either would require a lot of assets regardless of whether 2d or 3d.A TF Card Battle 2 in theory would have different mechanics. How different, I don't know at the moment. I don't particularly have many ideas at the moment. But we're talking something that would probably start development around 2027, so there'd be a lot of time to figure that out.