Gameplay: 5/10
Management gameplay, match traits to requests, very simple and easy choices. Not really punishing for not matching which is strange.
Events here and there actually build a semi-coherent background story and relationships. Missable unique girls from auctions (Angel, Spider girl, unique color variants) will make you want to hold money, and the advancements make the game a lot nicer to play after a rough start. It feels like half the features are pointless such as the trainer, the item shop is rarely ever needed, etc.
Story: 7/10
There's actually basic foreshadowing, fill-the-plot development, a small story building together into a conclusion and twist at the end. However a lot of it is still skip filler.
Multiple endings and the ending(s) are actually properly written with proper dialogue and expression left me very surprised. You don't really see this in h games. I enjoyed the escort manager and antagonist's conversations in the 1st good ending. Metaphors I don't think I actually fully understood about trees.
H Content: 8/10
Artwork is relatively basic, semi professional and kind of old-style if that makes any sense. Each type has 4+ scenes which will probably suit whatever shit you are into somewhere. Some are weird, others funny I guess. Nothing is animated and there's two extra types you can unlock only in NG+.
Overall: 8/10
This is what every management game should try to replicate and build on. It's far from perfect but I would call it a hidden gem with great potential. It could use a lot of polish gameplay and graphically, and perhaps longer term goals and relevant content, but those are good problems to have.
Management gameplay, match traits to requests, very simple and easy choices. Not really punishing for not matching which is strange.
Events here and there actually build a semi-coherent background story and relationships. Missable unique girls from auctions (Angel, Spider girl, unique color variants) will make you want to hold money, and the advancements make the game a lot nicer to play after a rough start. It feels like half the features are pointless such as the trainer, the item shop is rarely ever needed, etc.
Story: 7/10
There's actually basic foreshadowing, fill-the-plot development, a small story building together into a conclusion and twist at the end. However a lot of it is still skip filler.
Multiple endings and the ending(s) are actually properly written with proper dialogue and expression left me very surprised. You don't really see this in h games. I enjoyed the escort manager and antagonist's conversations in the 1st good ending. Metaphors I don't think I actually fully understood about trees.
H Content: 8/10
Artwork is relatively basic, semi professional and kind of old-style if that makes any sense. Each type has 4+ scenes which will probably suit whatever shit you are into somewhere. Some are weird, others funny I guess. Nothing is animated and there's two extra types you can unlock only in NG+.
Overall: 8/10
This is what every management game should try to replicate and build on. It's far from perfect but I would call it a hidden gem with great potential. It could use a lot of polish gameplay and graphically, and perhaps longer term goals and relevant content, but those are good problems to have.