SifaPlays

Newbie
Game Developer
Apr 15, 2023
44
127
v6.02..... :eek::poop::sick:
seriously......:poop:
+hair stile fine... not that visuals got any better (it is nearly the same style)
game play : gone down from:poop: to bimbo lvl:poop::poop::poop::poop::poop::poop:
your deck will be full of :poop:literally:WutFace:
clothes gen rigid(what's the point? color variants?) :WaitWhat:
Now i'm convinced that they really needed 1/2 a year for the system demo.... maybe fixed by 2025(barely).
If you want to make a card game then find some one that has a brain:geek: for it.
:eek: It's still an early version, lol xD Hope you will like it in 2025 :ROFLMAO:
 
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SifaPlays

Newbie
Game Developer
Apr 15, 2023
44
127
This is exactly what I said. If they combine the new fighting stats with the old gameplay, it would be very good. But I also read their patreon post about it. They needed a half year to implement e new world, events, characters, choice-based dialogue and stats, it's a complete new game now, and it is like alpha-material, you cannot really play it. The work is still good, I would never rant about alpha-material. My problem was the money system. The choices ask you constantly if you willingy want to become a female, and then you get new options to earn money. But the whole story is about having a strategy and fighting against the feminization, so I never chose any choice that transforms me, and the whole story was unplayable. If you say "yes, i want to become a female" then what is the game then? it is no game then anymore, I hope there will be some sort of points of interests in the future.
I played "Rogue Femme", it is also a fantastic card battler, where you become female if you lose against orcs, harpyes, etc., it could have more story, but what do you expect, maybe they can make it similar.

from patreon-post:
"
So "Echo Hunter" is more about new systems and gameplay rather than about visual stuff. But our artists prepared a lot of stuff during the last 6 months. When we get a bit of feedback about v6 we gonna start implementing everything we created so far.

Later I will write some kind of an "update plan" for the whole version 6. And remember to vote for the character you want us to focus on.
"
I rly need to write an "update plan". Because many things in current build are actually "placeholders". Like "debt" system would be replaced with "quest" system. THere are no place to spend money yet, just a few places to earn money, and so on. And the amount of cards is still too low. But at least we have a "foundation" that I like, so we gonna work with it xD.
Also, about old mechanics, I would implement them in some events, as mini-games. They are not good for a core gameplay, but for some parts would be great to have them back.
 
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Smallfrie

Active Member
Dec 25, 2018
677
245
Lol, I were trying to create something that I like. Now I actually like how it plays on v6, eventhough it's still an early version. So I would keep the most of gameplay featuresxD At least I gonna try my best xD

Now (along with regular updates) I'm working on the puppet. I want body TFs to be non-linear. And I think I've found a solution for this, the solution that won't force me to create dozens and hundreds of files with different variations for the body (even with linear body TF it's more then 2000 files related to puppet atm). Reworked puppet would even make it possible to add some muscles and visible fat (belly). But work in progress, we will see how it goes :sneaky:
Well graphics was always the (y) side of your games.
As for the card game side... well you do commit an unspoken taboo or two... For example polluting the deck with useless cards--> it relates to players want character/deck development... it is only justifiable if converted something useful and fits the lore.(character development yet again)
Card games broken up to phases and rounds for a very important reason:resources management and balance
Well these two are pretty much ironclad rule in any respectable card game.
I know you like to try out stuff but let me recite an old saying "Don't try to reinvent the wheel just realign it"(it is also true in case the graphics that you plan out)
As for the puppet? a lot of tf are not really noticeable by itself try using them as sets... if supported by the game flow it solves situation when the avatar looks unpalatable. It also solves the nonlinear tf problem.
ps: you have the right to implement what ever you want... players have the right to say if what you do is good or not... you have reputation that either helps future updates/games or haunt it... if you do not listen critics that is your problem... if :poop: comes out that is our problem... if by result players vote by 'foot' that is your tragedy. (No hard feelings. Best regards.)
 
Last edited:

hgffdh

Member
Feb 26, 2018
109
146
Fix the filenames please. Fix the cases. If you do, suddenly it becomes possible not just to play on Linux/Mac where case sensitivity is default, but also very easy to make an Andoid app by bundling it with Electron or nwjs or something.
 

Sorreah

Active Member
Feb 15, 2023
595
1,511
I'm gonna be upfront. Putting the best features and the uncensored content behind a paywall is okay in theory, but you have to leave something in the demo to make it worth while for people to want to actually invest. Rather than putting out half-assed censored stuff and paywalling features, it's better to unlock ALL those things, but limit how far a person can progress. Like an actual demo. Continuously releasing stuff but suggesting at all the things a potential player misses, is like...well I just can't get into it. Like sure, I believe you have these better features, but I'm not really invested in your game because you made it not fun to begin with, so I'd move on to something that doesn't paywall stuff.

Anyway, that doesn't mean much coming from some random person, but I can at least explain why this kind of model has no merit to me.
 

Xakorik

Member
Sep 27, 2018
296
134
I'm gonna be upfront. Putting the best features and the uncensored content behind a paywall is okay in theory, but you have to leave something in the demo to make it worth while for people to want to actually invest. Rather than putting out half-assed censored stuff and paywalling features, it's better to unlock ALL those things, but limit how far a person can progress. Like an actual demo. Continuously releasing stuff but suggesting at all the things a potential player misses, is like...well I just can't get into it. Like sure, I believe you have these better features, but I'm not really invested in your game because you made it not fun to begin with, so I'd move on to something that doesn't paywall stuff.

Anyway, that doesn't mean much coming from some random person, but I can at least explain why this kind of model has no merit to me.
The main issue is paywalling a core/essential feature for a tf game.
 

Smallfrie

Active Member
Dec 25, 2018
677
245
v6.20... i take rain check on this.(not interested based on change log) :rolleyes: Tf/Tg with M-typ BDSM ... actually fit(very accurate description of) the fans of the free version game...:oops::ROFLMAO:
 

Kanjimaru

New Member
Jan 26, 2018
14
4
So I check in on this every time I see it gets an update, then I find out the paywall issue still exists. If you ever played a video game, and find out the data to play dlc items or characters were always on the disc (Street Fighter x Tekken) it makes players not want to pay for it or play it at all and shows how greedy the devs are.
If you do not want people to see how greedy you are and want people to support your content just keep that stuff open and limit the amount of progress, not only does it give a limit to how much u have to do as a goal but you can make a paid version that is ahead of the public build, you should not try to be unique in how you show your game to your audience especially when you lock visuals in corruption/transformation games. People want to see those changes on their character not leave it to their imagination/your descriptions when it comes to a game with 2dcg as a tag provide those cgs so that people do not feel scammed when they paid for it. I may not had made a game but I have seen games fail because the dev is greedy.
 

Smallfrie

Active Member
Dec 25, 2018
677
245
So I check in on this every time I see it gets an update, then I find out the paywall issue still exists. If you ever played a video game, and find out the data to play dlc items or characters were always on the disc (Street Fighter x Tekken) it makes players not want to pay for it or play it at all and shows how greedy the devs are.
If you do not want people to see how greedy you are and want people to support your content just keep that stuff open and limit the amount of progress, not only does it give a limit to how much u have to do as a goal but you can make a paid version that is ahead of the public build, you should not try to be unique in how you show your game to your audience especially when you lock visuals in corruption/transformation games. People want to see those changes on their character not leave it to their imagination/your descriptions when it comes to a game with 2dcg as a tag provide those cgs so that people do not feel scammed when they paid for it. I may not had made a game but I have seen games fail because the dev is greedy.
I think you are both right and wrong.
If you know what is behind the paywall then you know that it can only push the rating from 2star to 3star (alpha games gain +star by default)
What is behind is the bog standard full character view (even if its custom it looks plain). (in a few minutes it looses its charm)
What we get for free is broken upp character view as wardrobe.
Limited char progress leads to ruined game
Delayed release?... What do you think did they do up til now? The paper doll ver got released 1 ver back. (cause he /she started anew)
The only real solution if they delay the content update but publish the paperdoll ver as well.
There is only one requirement for this: meaning full updates... This is where it fails...big time.
 
Jul 30, 2023
105
69
I have no idea how to win. I've only played against Lex so far since I'm exclusively into mxm content but it seems like nothing I can do prevents him from out buffing himself in relation to me and nothing I do can keep him below 300 for long. Anyone have any combat tips for male PCs?
 

Smallfrie

Active Member
Dec 25, 2018
677
245
I have no idea how to win. I've only played against Lex so far since I'm exclusively into mxm content but it seems like nothing I can do prevents him from out buffing himself in relation to me and nothing I do can keep him below 300 for long. Anyone have any combat tips for male PCs?
I do assume that you play 5.20 p
The only suggestion is to train your stats up starting low difficulty and open new cards switch out cards that relies on stats that your character bad at.
It a pure power play to dumb it down.
 
Jul 30, 2023
105
69
I do assume that you play 5.20 p
The only suggestion is to train your stats up starting low difficulty and open new cards switch out cards that relies on stats that your character bad at.
It a pure power play to dumb it down.
I'm playing on the lowest difficulty and still losing also what is 5.20P?
 

Smallfrie

Active Member
Dec 25, 2018
677
245
I'm playing on the lowest difficulty and still losing also what is 5.20P?
v5.20 Patreon version... v6x series are a different smelly beast...
Any way for v5x you may have noticed that you accumulate fem/masc power... it can be converted to the 4colorcoded stuff displayed... that is the power base of cards... conversion can happen in game by the statue encounter or tf free in between runs main page... it can also unlock new card... about cards : you can get them by either defeating enemies or use of statue on map.
You may want to build your deck supporting your strongest 2 stat of your character.
As for winning ... What you need is high powered buff/debuff cards with healing ones for support.
What fuck you over is that your starting debuff cards are using pink stats (fem char). Also the pow cards are sub(red) variants->weak.
At last i have to say that the error is not in you... the gameplay/content synergy gets worse with each version.:(
 

SifaPlays

Newbie
Game Developer
Apr 15, 2023
44
127
v5.20 Patreon version... v6x series are a different smelly beast...
Any way for v5x you may have noticed that you accumulate fem/masc power... it can be converted to the 4colorcoded stuff displayed... that is the power base of cards... conversion can happen in game by the statue encounter or tf free in between runs main page... it can also unlock new card... about cards : you can get them by either defeating enemies or use of statue on map.
You may want to build your deck supporting your strongest 2 stat of your character.
As for winning ... What you need is high powered buff/debuff cards with healing ones for support.
What fuck you over is that your starting debuff cards are using pink stats (fem char). Also the pow cards are sub(red) variants->weak.
At last i have to say that the error is not in you... the gameplay/content synergy gets worse with each version.:(
Wow, you're good at this o_O
 

Smallfrie

Active Member
Dec 25, 2018
677
245
Wow, you're good at this o_O
well... your games are full of exploits... it happens with 'genius' ideas (regardless who has it)
You may want to use basic game systems and focus more on impact on players.
Remember most of them has a 'joystick' in their hand their mind 'fly' with their 'seed'...
 
1.90 star(s) 9 Votes