Unity Abandoned What if "Adventure Time" was a 3D Anime Game [v8.5] [Mike Inel]

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Jalaren

New Member
Nov 20, 2017
9
71
Bro, this is great work! Where can I try your version? If it's not available yet, it would be great if you could let me know when it's out. I think a lot of people are waiting for it.
wish I could help somehow
Well, around the end of this month I think I'll post the project file that I've been working on for any others who are interested in it to poke and look at, as well as the untouched decompiled version just in case. I hope to have most of the obvious issues with it worked out by then but there are still a few things that I need to figure out and will unlikely to have fixed at that time, unfortunately I need to start on a different game project that I'd like working before Halloween.

Currently still working on the shaders, more specifically the post-processing effects that made the game look a lot better than what I have now, and once you notice the difference it really sticks out. Compare the original (left) to what I got (right).
Screenshot 2024-08-11 044435.png Screenshot 2024-08-12 230416.png
 

Forgetik

New Member
Jan 25, 2023
3
2
Well, around the end of this month I think I'll post the project file that I've been working on for any others who are interested in it to poke and look at, as well as the untouched decompiled version just in case. I hope to have most of the obvious issues with it worked out by then but there are still a few things that I need to figure out and will unlikely to have fixed at that time, unfortunately I need to start on a different game project that I'd like working before Halloween.

Currently still working on the shaders, more specifically the post-processing effects that made the game look a lot better than what I have now, and once you notice the difference it really sticks out. Compare the original (left) to what I got (right).
View attachment 3926253 View attachment 3926255
This is fucking awesome anyway. We're waiting!
 
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Cristiany

Active Member
Dec 3, 2017
542
202
'Small' update from me, I think I have all the gameplay elements working now. There are still many graphical issues that need to be sorted out and other minor things like jiggle bones and player shadows to be fixed but now that the NPC dialog, object interaction, and scene transitions work you *could* play and complete the game as it is now. But another thing that I want to do before wrapping it up is to re-add what Mike Inel removed to comply with Patreon, the textures will be easy to swap and giving Fionna back her chest jiggle and idle anim should also be do-able. The problem occurs with adding Fionna's Shibakini mesh, having to re-rig it to her bones and add another clothes item to the code that handles swapping the meshes without breaking anything.

View attachment 3525854













But anyway, here's a video that shows dialog and transitions working, you'll notice a lot of objects are really pale, that is because the textures themselves actually have no color and is instead colored by the shader on a per object basis, the values used to determine this was lost in the decompilation process and is probably something I need to find by inspecting the packed game.
wow, are you finishing this Mikeinel game? That's great! Tell me, will you add nsfw things to the game? For example, sex animations where enemies rape your female character Fionna and other npc girls? Will you add new enemies? I know this game has a filter to activate and deactivate the nsfw and has porn images added by Mike, it would be good if you added elements of porn games too, like those I mentioned.
 
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red_faced

Active Member
Jul 23, 2020
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2,383
wow, are you finishing this Mikeinel game? That's great! Tell me, will you add nsfw things to the game? For example, sex animations where enemies rape your female character Fionna and other npc girls? Will you add new enemies? I know this game has a filter to activate and deactivate the nsfw and has porn images added by Mike, it would be good if you added elements of porn games too, like those I mentioned.
It's already a lot of work just recovering the existing content. That's asking a lot.

Also, rape bad.
 

Cristiany

Active Member
Dec 3, 2017
542
202
I see, that's a shame,the game should be ameizing....good luck anyway.
ps: rape or other fetishes are not bad in a non-real work of fiction like a video game,it is not real.
 

Jalaren

New Member
Nov 20, 2017
9
71
Alrighty, here's pretty much what I got so far in getting the decompiled project to work, you'll need Unity version 2022.3.22f1 to open and run the AT GAME PROJECT folder but be aware that the editor uses your game save data the same way the packaged game does, so if you're worried about losing progress make sure to back up your save file (though if you're more interested in just looking at the models, textures and scripts you can just find those in the Assets folder without needing to use Unity).

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Not much has changed since the last time I posted but I did spend some time adding in seperate versions for Finn's Sailor Fuk-U and Fionna's Default Outfit to include the old pantied textures.
 

Jalaren

New Member
Nov 20, 2017
9
71
And for posterity here's the export before I worked on it, I'm not gonna lie I needed to use it a couple times to fix something I completely broke while trying to get the project to play in the editor. I believe it uses Unity version 5.5.1f1 but I've never been able to get it to launch in the editor without crashing so who knows.

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PusaM

Newbie
Aug 27, 2020
47
14
And for posterity here's the export before I worked on it, I'm not gonna lie I needed to use it a couple times to fix something I completely broke while trying to get the project to play in the editor. I believe it uses Unity version 5.5.1f1 but I've never been able to get it to launch in the editor without crashing so who knows.

MEGA - PIXELDRAIN
Hello.

I want to ask you how did you decompile the game what did you use actually, did you use some custom software of yours to get this far from just decompiling? I have tried some softwares not too long ago, and all it did was to put the content in folders, but there was no way for me to throw it in the unity's project loading directory, open unity and be able to hit play and actually play the game.
Did you had to rearrange the folders in hierarchies, add code of your own to make sens who loads who, just tell me what you did to get to the point where you can load the project and play inside unity.
 
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Jalaren

New Member
Nov 20, 2017
9
71
Hello.

I want to ask you how did you decompile the game what did you use actually, did you use some custom software of yours to get this far from just decompiling? I have tried some softwares not too long ago, and all it did was to put the content in folders, but there was no way for me to throw it in the unity's project loading directory, open unity and be able to hit play and actually play the game.
Did you had to rearrange the folders in hierarchies, add code of your own to make sens who loads who, just tell me what you did to get to the point where you can load the project and play inside unity.
The software I used was AssetRipper which gave me the 5.5.1f1 export above, but as I said attempting to launch that one with the corresponding Unity version always resulted in a crash or severe editor errors (like the Unity editor opening but missing all the GUI's text graphics). I did find that attempting to convert it to a newer Unity version gave me a more stable project, however after that I then had to fix the tons of C# errors caused by deprecation/library name changes/incorrect accessibility before Unity would even try to play it in the editor.
 
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