I quite like the base of this system, so here's some ideas you could consider.
The big thing, now that I realize how PsychoCore works, is having an option to manually lower it, since in some situation there's a benefit to having it low.
Another idea is some way to modify parts to give bonuses to certain skills. For instance, you could modify a techie robot's eyes with alternate vision modes to enhance their ability to work with machinery or electronics, or a combat robot's arms to add concealed weapons, or a pleasure robot's skin for increased sensitivity. As a more endgame idea it could be neat if the modifications aren't mutually exclusive, but each one raises the difficulty of the modification for the other, for those people that want to build a perfectly submissive sexbot that happens to be also be a tremendously powerful bodyguard, or things like that.
While it would require more picture sourcing, I'd also love it if it were possible to assign different subclasses to the standard 3 roles, maybe dependent on the base model of robot. I fixed up an AGRX-10 and was happy to see the reference to BDSM in the description, but it feels like it's not really manifested in any stats, text, or picture differences. So for an example, I'd love if the Bedroom Toy had a Slave subclass, if nothing else at least for the AGRX-10s. Similarly, you could have techies specialized to either electronics or mechanics, or even provide different things than assistance with repairs like going out and bringing back salavageable pieces for you to fix up. (Could even be a way to find special rare parts you can't otherwise at the moment).
Another idea might be letting you pick a sexbot to escort you while you're out and about. A perfectly tuned sexbot accompanying you could be a powerful persuasive argument when pitching your skills and services, a techie that could come with you to help scavenge or appraise flea market goods, or a bodyguard if we might be going into a dangerous part of town in the future.
Finally, I think it would be nice if there were little random interactions with your sexbots that pop up during the day, just to make your place feel more alive as you add more and more of them.
Thanks. I consider all ideas posted here or on discord. I may not always reply or react, but i check and consider.
Some idea are just great, some i already thought myself and already included in todo. But some of them are way out of game scope/vision, some request content i'm not personally fan of and can't really write/deliver. Some are nice and sound, but will require too big changes into game internals or outright impossible technically.
So yeah, i check ideas, i really do, but can't accept all and every.
As a way around it i have plans to make game moddable. So people could add what they want without my direct involvement. Asset packs will allow you to change images/movies. Proper bots/parts modding will allow you to change existing or even add completely new ones.
Asset packs support will be in next update. Plan to release this weekend (not sure if we can do it, but it is possible) or next week.
Now about your ideas
Yes, i considered some way to lower stability, aside from xp gains. Maybe some sort of all-in-all training, where you bomb bot with very mixed questions/tasks, so it naturally destabilize PsychoCore without gaining any xp. This is likely to be added.
Some form of parts addons is planned. Don't want to add more bot part slots, but extending parts themselves with optional subparts is something i plan to add. Eventually.
As for bonuses/special effects, i can add these to parts already, CPU affect xp gains, for example. More will be added later on. Subparts will have such too. Exact bonuses i can't tell right now, just don't know, but game framework allow to setup hooks for pretty much any game logic, so there are lots of possibilities.
As
Daedalron said, personality system may do this. I doubt i will add ways to directly link images to bot personality, at least in near future. Right now we trying to make renders reflect base personality, plus asset packs may do wonders if done right. Different flavor text and different actual changes/numbers will be added.
If mixed well with chassis logic (electronics-focused arms addon etc) it may give quite some way to shape your bots.
I personally would love to different bots with different changing personalities in game, so this is almost 100% will be added.
Yes, i thought about companions, well, about bodyguards companions, but idea of having techie or clerk along while shopping indeed sounds interesting. Very likely i will add way to set designated companion, not as role taking role slot, but as separate setting.
More randomish activity vignettes or even tiny events surely planned. Just don't have enough time/resources to do it all right now