Thanks. Any thoughts on when to expect the public release?
FWIW... I'll agree with
meltyquestfan above: trying to engage folks who pirate IP is a losing game. You're not going to change their behavior or their minds, you're just going to raise your blood pressure, waste time, and create friction. Don't feed the trolls, etc.
I've made my living off of the sale of copyright-protected books and recordings for the past twenty-five years. The best way to discourage piracy from eating at your income (and at your creative product) seems to be to make sure that you make your work widely available through legitimate channels — just what you're doing. Most folks are happy to do things the right way if given the opportunity.
DRM, DCMA takedown notices, etc. are a game of whack-a-mole that never really goes away. There will always be pirates. And in my experience most folks who won't pay for a book/game... aren't
ever going to pay. They don't really represent lost revenue. It's better to think of it as... free, inefficient marketing, maybe? As long as you encourage the behavior you want (including links in-game to your crowdfunding, etc.), you should probably save yourself the aggravation of going all-out trying to discourage the behavior you
don't want.
Again, FWIW. YMMV. Etc.
Also, yeah: it's funny that Robbie gets such a negative reaction from some folks — but hey! Better a strong reaction than no reaction, right?