Axvz

Newbie
Mar 25, 2021
96
130
Honestly this game is cool (speaking as someone who used to work on the game), but the progress these days is just so mind bogglingly slow it's insane.
Don't want to jinx it but dev is probably stuck at the dead end with "you will never be an agressor" rule. So that's why game gets mostly some small additions from contributors and no big expansions. I mean, it's kinda hard to add something new when you're limited to activities like "you grind specific skill for this specific activity(optional) and get raped on defeat(mandatory)".
 

retardo

Member
Sep 17, 2017
405
1,185
I mean, it's not hard to write more rape scenes, but it's really hard to write all the love interest shit being crammed into the game when the only sex in the game is made for you to be raped, which is why I don't understand the intense focus on it.
 
Feb 17, 2023
22
72
The issue the game has are simpler than that, which, again, I say as someone who actively wrote some of it: you don't have the liberty you think you do.
There's just a LOT to keep in mind when you write for DOL.

It has to fit the overall narrative (as people have mentioned, this includes that consensual sex is a pretty tough, and dominant sex is basically a no); it has to fit in the world technically (which is something Vrel usually does himself, and is a shitload of work); you have to make sure every possibility is covered (male/female Robin, just to name something, but also m/m mc/robin, m/f, f/f/, f/m, etc.), not to mention herm; you have to make sure you don't write anything that hints at kids (which, to be fair, I' was a huge proponent of, because it's how DOL stays just ambiguous enough); you have to make sure the entire thing doesn't sound disjoint from the other entries of the game; ...

TL;DR most people don't manage more than a few simple scenes. For good reasons. I helped with one of the least visited parts of the game, I'm sure, and whenever I revisit the game I realize just how much effort went to waste there. Talking literal months of effort, for barely any result (which I'm to blame for, I wrote it).

I love Vrel for the effort they've done on DOL but it just feels really stagnate right now. And I truly hope people keep experiencing this game for the first time(s) and loving it, I guess it's just not for me anymore.
 

yo75z

New Member
Feb 27, 2020
6
2
Somehow someway downloading this game off F95 zone is easier to do than from the original source...
 

AkagiVoid

Member
Feb 12, 2020
496
349
Can multiple mods be installed? ?w?
1721672551926.png
Want install "BunnyTF", "Dragon Mod", "Fire", and "DoLPlus". :3
 
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Amhran

Member
Mar 22, 2022
168
396
The issue the game has are simpler than that, which, again, I say as someone who actively wrote some of it: you don't have the liberty you think you do.
There's just a LOT to keep in mind when you write for DOL.

It has to fit the overall narrative (as people have mentioned, this includes that consensual sex is a pretty tough, and dominant sex is basically a no); it has to fit in the world technically (which is something Vrel usually does himself, and is a shitload of work); you have to make sure every possibility is covered (male/female Robin, just to name something, but also m/m mc/robin, m/f, f/f/, f/m, etc.), not to mention herm; you have to make sure you don't write anything that hints at kids (which, to be fair, I' was a huge proponent of, because it's how DOL stays just ambiguous enough); you have to make sure the entire thing doesn't sound disjoint from the other entries of the game; ...

TL;DR most people don't manage more than a few simple scenes. For good reasons. I helped with one of the least visited parts of the game, I'm sure, and whenever I revisit the game I realize just how much effort went to waste there. Talking literal months of effort, for barely any result (which I'm to blame for, I wrote it).

I love Vrel for the effort they've done on DOL but it just feels really stagnate right now. And I truly hope people keep experiencing this game for the first time(s) and loving it, I guess it's just not for me anymore.
I've previously made mention of limitations of choice and "player freedom", so it's kind of nice to see someone who did some development on the game kind of back up why there will always be fundamental difficulties with this kind of design philosophy, even if it's from a bit of a different angle. Shit, if I had to try to write scenes and always make them vague enough that it works for all types of characters no matter who/what is involved OR if I had to start writing alternative versions to cover all the different major variations, I'd probably give up pretty damned fast too. It sounds both very obnoxious and limiting, which has to make it frustrating to always work inside that framework.

I think at some point, we have to recognize that any game, even a living and still developing game like DoL, is ultimately still just a game, and every game has its core strengths and weaknesses, and those weaknesses will inevitably start to feel very amplified if you spend enough time ramming your head against them. It'd be nice if we could selectively erase parts of our brains so that we could experience things for the first time again, but we all stop playing what were once our favorite games (and watching our favorite movies, reading our favorite books, listening to our favorite music albums, etc.) eventually...even if we come back to them again years down the line. Too much repetition without new and interesting variations becomes predictable becomes rote and mindless becomes tired and painful becomes existential boredom and terror, it's just how we work. Life would be a lot simpler for everyone if it wasn't, though.
 

AkagiVoid

Member
Feb 12, 2020
496
349
For those who want to get the VrelCoins (whitout playing the game):
- press f12
- go to console
- type "SugarCube.State.active.variables.feats.allSaves.points=[desired amount]" (without the [])
Its not working 4 meh. Owo NVM, fixed it. >w<
 
Last edited:

KnownhaV27

New Member
Nov 15, 2021
2
1
The issue the game has are simpler than that, which, again, I say as someone who actively wrote some of it: you don't have the liberty you think you do.
There's just a LOT to keep in mind when you write for DOL.

It has to fit the overall narrative (as people have mentioned, this includes that consensual sex is a pretty tough, and dominant sex is basically a no); it has to fit in the world technically (which is something Vrel usually does himself, and is a shitload of work); you have to make sure every possibility is covered (male/female Robin, just to name something, but also m/m mc/robin, m/f, f/f/, f/m, etc.), not to mention herm; you have to make sure you don't write anything that hints at kids (which, to be fair, I' was a huge proponent of, because it's how DOL stays just ambiguous enough); you have to make sure the entire thing doesn't sound disjoint from the other entries of the game; ...

TL;DR most people don't manage more than a few simple scenes. For good reasons. I helped with one of the least visited parts of the game, I'm sure, and whenever I revisit the game I realize just how much effort went to waste there. Talking literal months of effort, for barely any result (which I'm to blame for, I wrote it).

I love Vrel for the effort they've done on DOL but it just feels really stagnate right now. And I truly hope people keep experiencing this game for the first time(s) and loving it, I guess it's just not for me anymore.
Getting bored of a game after awhile is pretty normal. DOL hasn't been very stagnant though. Maybe in recent time but not the entire time obviously if Vrel managed to somehow get team members who don't know it was originally a lolicon game for the first few years of its existence to the point they are the type to actively police themselves from accidentally hinting at it. You have to actively do so when writing for it because a lot of the game world's framework was constructed to treat the player character as underage.

I assume he moved away from it because he is from the UK or didn't want to be known for it as it became more of a popular game but its an odd situation that it divorced that much without rebranding at all nonetheless.
 

Novaly

New Member
Sep 25, 2020
8
4
Every god damn time i play this game I CANNOT HELP MYSELF and must become some kind of super badass girlboss that do crime and is super popular and never has sex and fends off offenders one after the other and I become supidly rich just for the sake of it
 

AkagiVoid

Member
Feb 12, 2020
496
349
Ik I went through dis whole f95 thread with keywords of SugarCube
(may have missed sum hidden in spoilers, can't help with dat). X3
And I put together the Common CMD List below. :3


Dev u may now harass meh. >w<
MenheraBonks.gif


Weebers give dis Neko sum HEAD PATS. =^.^=
Headpat.gif


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Last edited:
Aug 9, 2018
290
561
Quick question, but do characters still count as being Love interests if I don't select them in the options?

At this point im juggling like 4 people, and wondering if the ones I don't choose are considered not in a relationship with me or if that menu is more for flavor text/ranking in case of conflicts
 

anomajou

Newbie
May 7, 2023
61
109
Ik I went through dis whole f95 thread with keywords of SugarCube
(may have missed sum hidden in spoilers, can't help with dat). X3
And I put together the Common CMD List below. :3


Dev u may now harass meh. >w<
View attachment 3858256


Weebers give dis Neko sum HEAD PATS. =^.^=
View attachment 3858252


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1) DO NOT USE V.debug for anything but messing around in a new playthrough specifically dedicated to that mode. it can and will cause bugs, corrupt your progression, kill your dog, explode your pc, and ntr your waifu.
2) farm is one of the more volatile areas of the game, bypassing the grind in the way mentioned can corrupt the progression.
3) game no longer uses V.time, you must use methods of the global Time object instead.
4) any command mentioned that involves {} WILL corrupt your game. use built-in auto-complete to modify each property individually instead of replacing the object as a whole.
5) V.painmax theoretically works, but it doesn't, because the combat code doesn't run clampers, and will start to incapacitate you at 100, and the limit of 200 is only there so you're still at "max" pain for some time after a major beating, but not for too long. touching the *max values is a bad idea in general, because nobody cared about consistency of their usage.
6) SugarCube.State.active.variables, SugarCube.State.variables, and V are all synonims, there is no point typing the longer version.
 
4.50 star(s) 191 Votes